
#Sculptris painting tutorial manual#
In terms of Dynamesh manual re meshing vs Sculptris dynamic tessellation, they’re just different animals, but both functionally the same in terms of how much mileage you can get out of them before needing to switch over to Hi rez Zbrush sculpting. In my opinion, you do want to convert that mesh to quads for the best performance in Zbrush. The traditional remesh and projection tools in the Subtool menu will allow for a higher mesh resolution and a transfer of finer detail, so it may be better to use those to make an imported Sculptris model friendly for Zbrush sculpting, rather than dynamesh, depending on the situation. If you already have your form established in a medium res+Sculptris model, the dividends you’ll see from Dynamesh are minimal, and perhaps its time just to get on with traditional high resolution Zbrush sculpting at that point. If not I can go on at length about things such as ease of use not interfering with creativity and other such lofty tripe.ĭynamesh is faster and more accurate (in terms of form) than the remesh and projection in the subtool palette, but it is best used for establishing form in low to medium resolution meshes. Peter and Sculptris for a very very good reason, it and he are EXCELLENT.Īs for where I live its about 2 1/2 miles off shore and the nearest land is as safe as any place swarming with humanity.

Pixologic is not a stupid company, they got Dr. That will change as I get used to it (and I will) but the fact is that I learned Sculptris in about one or two hours, dynamesh has been driving me nuts for three or four days (I enjoy being driven nuts).

It has a few things going for it like a number of rather cool brushes but honestly in the short time I have had it I have been unable to make what I have set out to make. In other words, for what I need, perfect retopo.ĭynamesh is very low resolution, you constantly have to nurse it along to keep your mesh from shredding and its not even close to as fluid as Sculptris. Sculptris allows me to make all sorts of stuff very quickly, increase or decrease poly counts with the click of a button, on the fly as I sculpt or by using a brush to remove or add them selectively. Sculptris is a totally different tool, and as far as dynamesh being better I have not seen it.
#Sculptris painting tutorial full#
However, on that note, Retopo for low-poly is the only reason I can see why you’ld want to Remesh or Dynamesh in Zbrush 4R2, and if you’ve got Zbrush 4R2, Why are u around with Sculptris ? Sculptris is for Freebie, handout, low budget, no-good, dirty rotten … you don’t go to the bad side of town with a full wallet and announce it ? Do ya ? Where do you live ? …īare in mind here that I have only had dynamesh for a few days… however Its WAY better than Sculptris, cuz you can bring the resolution down, Insta low-poly !! I just watched the Youtube vids posted in the other forum.

One thing I have noticed is that I have had dynamesh spheres mush into 700,000+ polygons or points or what ever they are, and the stuff I am trying to bring over from Sculptris is in the 200,000 range so it seems like this should be do-able…ĮDIT: Just out of curiosity, what is the difference between point and polygon count? I was sort of under the impression that dynamesh was the Zbrush equivalent of Sculptris but it seems to be a fraction of the detail level of Sculptris. If so is there a way to crank it up a bit? like maybe 2048? Or more? Is Dynamesh the same thing as the “remesh all” button in the subtool pallet? What is happening is that even with dynamesh set to 1024 it blurs everything to the point I may as well just start over (not happening GRIN!). What I’m trying to do is take things from Sculptris, turn them into Dynamesh and have them in Zbrush with Zbrush style polygons (Personally I like how Sculptris stuff looks in Zbrush but thats me). I have a few questions here but I will start off with what I am doing and some ideas or misconceptions I have…
